How we work
Five stages, each with something you can check
Interior work in a gaming venue fails on program far more often than on design. These stages exist so the operator knows what happens on which night and what state the floor will be in at opening.
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01
Site measure and condition survey
We measure the floor as built, record machine and table positions, and note what is failing: pile crush, seat foam, glare on screens, cleaning damage on joinery.
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02
Interior drawing set
Layouts, carpet setting-out, reflected ceiling plans, joinery details and a finishes schedule. One drawing set covers every division so the trades read the same information.
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03
Samples and mock-up
Physical samples are reviewed under your own floor lighting, and a single table or machine bank is mocked up so operations and surveillance can sign it off before volume orders.
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04
Staged installation
Work is programd around trading hours, usually overnight, with a defined start and clean handover each shift so the area reopens for the next session.
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05
Handover and maintenance
You receive finish schedules, cleaning instructions, spare stock and replacement part references, so a damaged seat or panel can be matched years later.
Working in an occupied venue
What a night shift usually looks like
Details vary by venue, but the shape of a shift is consistent: a defined start, a hoarded area, a fixed volume of work and a clean reopen.
Typical overnight shift
| Start | After close of the affected area, with hoarding and floor protection in place |
|---|---|
| Work volume | Sized so the area can be finished, cleaned and reopened in one shift |
| Dust and noise | Cutting done off site or in a contained zone; no wet trades left open |
| Handback | Area vacuumed, furniture set, lighting scenes checked before opening |
| Records | Shift log with what was completed and what carries to the next night |
Ask for a site measure
We visit, record the floor as built and note what is failing before we quote anything.